Resets and Rebirths
The three normal rebirths begin the next life at age 14 with zero copper, Beggar, Concentration, and Homeless. Current task levels and XP are cleared, as are the selected property and active miscellaneous possessions. Mastery discoveries, class worked peaks, tiers, passive effects, Resonance lifetime peaks, Evil perks, completed milestones, and the Chronicle survive. Echo focuses and assignments are always cleared.
Touch Eye
Section titled “Touch Eye”Available at base age 65. Earlier Eye can reduce the requirement by 5 years per rank, down to age 15. For each task, Touch Eye records the greater of current level and previous maximum level. The next-life task-specific XP multiplier is 1 + maximum level / 10.
This task-specific acceleration is separate from mastery. A mastered class keeps its own-class and secondary item effects even in a fresh life.
Great tasks retain the greater of their current and recorded Great level as their next maximum.
Embrace Evil
Section titled “Embrace Evil”Available at base age 200. Earlier Evil can reduce the requirement by 10 years per rank, down to age 100. It adds the displayed Evil gain, then clears every recorded maximum level.
The first Embrace Evil unlocks cross-career auto-promotion, Pause before Galactic Council, Echo I and Resonance I, and Evil Perk Points.
Great promotion status survives, but every Great maximum is cleared.
Transcend
Section titled “Transcend”Available at Cosmic Recollection level 1. It awards Yin Yang effect × Essence Collector effect Essence plus all applicable mastery, milestone, and perk multipliers. Reaching 30,000 Essence completes Essence III and makes the Transcend award 1.5 times larger. Evil is cleared. Each recorded maximum becomes:
floor(Cosmic Recollection effect × max(current level, recorded maximum))
The first Transcend unlocks Echo II and Resonance II plus the Shop Steward. Great maximum levels receive the same floored Cosmic Recollection retention.
Collapse
Section titled “Collapse”Heroic XIV unlocks Collapse at 50,000,000,000 Essence. Collapse requires a positive award and cannot be used in jail. It awards Dark Matter, then clears age, death state, copper, Evil, Essence, every normal and Great task level, maximum, and XP, selected and active possessions, ordinary requirement caches, and Echo focuses and assignments. It preserves current, lifetime, and run Dark Matter; Collapse count; Dark Orbs; doctrines; Dark upgrades; Great promotion status and archives; Great item conversions; mastery; Resonance memories; Evil perks; milestones; Shop Steward configuration; and the Chronicle.
The first Collapse unlocks Echo III and Resonance III. See Darkness and Collapse for the award formula.
Metaverse
Section titled “Metaverse”Darkness XIII unlocks Metaverse entry. It awards Metaverse Points and performs a Collapse, then additionally clears current and run Dark Matter, Dark Orbs, Hypercubes, altars, the Reality Boost, and unpreserved Dark upgrades and doctrines.
The preparation screen allows a refundable perk loadout before the next run. Lifetime Dark Matter, lifetime Metaverse Points, Great status, Great item conversions, mastery, Resonance memories, Evil perks, milestones, and Chronicle records survive. The first entry unlocks Echo IV and Resonance IV. See The Metaverse for preservation perks and the award formula.
Every reset is recorded in the Chronicle with its ending age, elapsed active time, and awarded currency.
Rebirth counts do not grant a capped global XP multiplier. Achievements, permanent unlocks, mastery progress, permanent expansion progress, and enabled automation choices survive unless a path explicitly resets them. Automation choices are retained only for the current application session and reset on the next launch.
See Mastery Items for the independent worked-peak formula, all 44 items, and their fresh-life effects.
