Skip to content

Heroic Progression

The Heroic tab tracks fourteen Heroic milestones based on Essence and the Great progression of every eligible class, ability, property, and miscellaneous possession.

Normal classes, abilities, and original possessions can become Great after all three requirements are met:

  1. Transcend at least once.
  2. Reach 5,000,000 Essence and complete Heroic I.
  3. Reach a normal One Above All peak of 2,000.

The target must also be unlocked, and promotion or conversion is unavailable while jailed. A previously completed Heroic I permanently satisfies its Essence part of the gate.

Metaverse classes use their own sequential gate described in The Metaverse.

Milestones are permanent once their Essence threshold is reached.

MilestoneEssenceReward
Heroic I5,000,000Unlock Great promotions
Heroic II10,000,000×2 Great XP
Heroic III20,000,000×2 Great XP
Heroic IV30,000,000×2 Great XP
Heroic V50,000,000×2 Great XP
Heroic VI100,000,000×2 Great XP
Heroic VII150,000,000×2 Great XP and unlock Essence Bargain
Heroic VIII200,000,000×2 Great XP
Heroic IX300,000,000×2 Great XP
Heroic X400,000,000×2 Great XP
Heroic XI500,000,000×2 Great XP
Heroic XII750,000,000×2 Great XP
Heroic XIII10,000,000,000×2 Great XP
Heroic XIV50,000,000,000Unlock Collapse

The twelve Great-XP milestones multiply one another, up to 212=40962^{12}=4096 times Great XP.

Promotion is permanent and archives the task’s normal level, maximum, XP, and highest normal peak. The Great version starts at level 0 with its own XP and maximum-level history. Resonance abilities cannot become Great.

Within each class or ability family, the first task can be promoted immediately after the gate. Every following task requires the previous Great task at level 20.

Great chainRank rangeOrder
Common Work1–6Beggar through Merchant
Military7–14Squire through Lieutenant General
The Arcane Association15–22Student through Imperator
The Void23–30Corrupted through Abyss God
Galactic Council31–35Eternal Wanderer through One Above All
Fundamentals1–4Concentration through Meditation
Combat5–7Strength through Muscle Memory
Magic8–14Mana Control through Brainwashing
Dark Magic15–24Dark Influence through Evil Incarnate
Void Manipulation25–31Absolute Wish through Abyss Manipulation
Celestial Powers32–35Cosmic Longevity through Galactic Command
Almightiness36–39Yin Yang through Epiphany

Task rank is source order plus one, counted separately for classes and abilities. Dark Ascendancy, Darkness, and Metaverse continue with the chains described on their own pages.

For Great rank rr and Great level LL, the next-level requirement is:

maxXP⁡Great=round⁡(1010(1.7)r(L+1)(1.01)L).\operatorname{maxXP}_{\mathrm{Great}}= \operatorname{round}\left(10^{10}(1.7)^r(L+1)(1.01)^L\right).

Great abilities calculate their effects with effective level:

Leffective=max⁡(Pnormal,2000)+100LGreat,L_{\mathrm{effective}}=\max(P_{\mathrm{normal}},2000)+100L_{\mathrm{Great}},

where PnormalP_{\mathrm{normal}} is the archived normal peak. Great Cosmic Recollection is capped at a ×2 retention effect.

For a Great class with ordinary base income I0I_0, Great level LL, and rank rr, income before the usual class multipliers is:

IGreat=I0×5×1015×10r/3(1+log⁡10(L+1)).I_{\mathrm{Great}}=I_0\times5\times10^{15}\times10^{r/3} \left(1+\log_{10}(L+1)\right).
ResetGreat maximum retained
Touch EyeHighest current or recorded Great level
Embrace Evil0
Transcend⌊Cosmic Recollection×Great peak⌋\lfloor\text{Cosmic Recollection}\times\text{Great peak}\rfloor
Collapse0

Great promotion status and archived normal progress remain permanent through these resets.

Every paid property and miscellaneous possession from the original catalog can be converted in its own Shop chain. Homeless and the expansion’s new possessions are not eligible. Converting an active item removes it from the current loadout but permanently changes its statistics.

Item rank follows the original paid-item source order: Tent is 1, Galactic Throne is 15, Book is 16, and Multiverse Fragment is 33. For rank rr:

XGreat=max⁡(106X0, 1020×10r/3),X_{\mathrm{Great}}=\max\left(10^6X_0,\ 10^{20}\times10^{r/3}\right), MGreat=1+4(M0−1).M_{\mathrm{Great}}=1+4(M_0-1).

X0X_0 is ordinary daily expense and M0M_0 is the ordinary effect. Properties and miscellaneous possessions advance through separate conversion chains; each conversion after the first requires the previous item in that chain.

Heroic XIV leads directly to Darkness and Collapse.