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Darkness and Collapse

Heroic XIV unlocks Collapse at 50,000,000,000 Essence. Collapse also requires a positive Dark Matter award and cannot be used in jail. It opens Dark Ascendancy and Darkness progression, then becomes the bridge to the Metaverse.

Let EE be current Essence and x=E/(5×1010)x=E/(5\times10^{10}). No award is available while x<1x<1. Otherwise:

DM⁡=⌊x1.12(1+0.15log⁡10x)MDM⌋.\operatorname{DM}=\left\lfloor x^{1.12}\left(1+0.15\log_{10}x\right)M_{\mathrm{DM}} \right\rfloor.

The base award is 1 at the threshold and 15 at ten times the threshold. MDMM_{\mathrm{DM}} multiplies Gravitational Hunger, an active Heart of the Abyss, Doctrine V, Darkness IV, and Darkness XII where applicable. The later Dark Matter Altar adds another factor during Metaverse progression. Extreme results saturate at the largest finite value.

The award increases three separate records:

  • Current Dark Matter: the spendable balance.
  • Lifetime Dark Matter: the permanent value used by milestones and unlocks.
  • This run: gross Dark Matter earned across every Collapse since the last Metaverse entry.

Purchases reduce only current Dark Matter. They never lower lifetime or run earnings.

Collapse clears age, death state, copper, Evil, Essence, the selected class, ability, and property, active miscellaneous possessions, every available normal and Great task’s level, maximum, and XP, ordinary requirement caches, and all Echo focuses and assignments. The fresh selections are Beggar, Concentration, and Homeless.

It keeps current, lifetime, and run Dark Matter; Collapse count; Dark Orbs; generator and Orb-upgrade ranks; doctrine choices; Great promotions and archived normal records; Great item conversions; Evil Perk Points and ranks; milestone completion; Mastery discoveries, worked peaks, and effects; Resonance memories; achievements; rebirth counters; settings; Shop Steward configuration; and Chronicle history. Coin-balance requirements for later possessions must be earned again, while their lifetime-Dark-Matter requirements remain satisfied.

ClassLifetime Dark MatterBase max XPBase copper/day
Eclipse Heir1102910^{29}101810^{18}
Null Regent30103110^{31}5×10195\times10^{19}
Abyssal Imperator300103310^{33}2.5×10212.5\times10^{21}
Sovereign Beyond Creation3,000103510^{35}102310^{23}
The Last Authority30,000103710^{37}5×10245\times10^{24}

These classes can become Great in order; each class after Eclipse Heir requires the preceding Great class at level 20. Their complete entries also appear in the class catalog.

Every Darkness effect uses 1+clog⁡10(L+1)1+c\log_{10}(L+1) and a base max XP of 100.

AbilityLifetime Dark MatterCoefficient ccEffect
Shadow Discipline31All ability XP
Gravitational Hunger102/32/3Dark Matter gain
Deathless Momentum251/31/3All XP
Soul Eclipse1002/32/3Essence gain
Arcana Unbound1,0004/34/3Magic XP
Blinded By Darkness10,0001/31/3All XP

Deathless Momentum unlocks independently at 25 lifetime Dark Matter rather than through a named milestone. Darkness IX doubles XP for this ability family. Great promotion follows the same within-family level-20 chain. See the ability catalog for the combined list.

Darkness III at 10 lifetime Dark Matter unlocks A Miracle and all four Orb upgrades. A Miracle has ten ranks. Buying rank r+1r+1 costs ⌈3r⌉\lceil3^r\rceil Dark Matter: 1, 3, 9, 27, 81, 243, 729, 2,187, 6,561, then 19,683.

Orbs/day⁡=0.01(2r−1)(1+0.25D)M11,\operatorname{Orbs/day}=0.01(2^r-1)\left(1+0.25\sqrt{D}\right)M_{11},

where DD is lifetime Dark Matter and M11=1.5M_{11}=1.5 after Darkness XI, otherwise 11. Rank 0 produces nothing. Generation advances only during active, alive, unjailed play, is quoted per in-game day, and has no offline progress.

Each Orb upgrade has ten ranks and next-rank cost B×4rB\times4^r Dark Orbs:

UpgradeBase cost BBEffect per rank
Enchanted Orbs10+25% Magic XP
Essence Orbs25+20% Essence gain
Prosperity Orbs50+25% income
Warp Orbs100+5% warp

Dark Orbs, generator rank, and all four upgrade ranks survive Collapse.

Each doctrine unlocks from lifetime Dark Matter and charges spendable Dark Matter for its branch. Only one branch per doctrine can be owned. To switch, clear the current branch and repurchase; clearing never refunds its cost. Choices survive Collapse and all relevant effects multiply.

DoctrineUnlockCostBranch ABranch B
I110×1.5 warp, ×0.9 Essence×1.5 lifespan, ×0.9 Evil
II10030×2 class XP, ×0.9 income×2 ability XP, ×0.9 income
III1,000100×1.5 Essence, ×0.9 Evil×1.5 Evil, ×0.9 Essence
IV10,000300×2 all XP, ×0.75 income×2 income, ×0.75 all XP
V300,0001,000×1.5 Dark Matter, ×0.9 Essence×1.5 Essence, ×0.9 Dark Matter

Metaverse perks can later remove drawbacks, permit both branches, or restore doctrine selections between runs. See Chronicle for all thirteen permanent Darkness rewards.