Skip to content

Glossary

Ability — A trainable task that modifies a progression, economy, lifespan, or speed channel.

Class — The selected income-producing task. Only one class is worked at a time.

Copper — Spendable currency used to cover recurring possession expenses.

Evil — Rebirth currency awarded by Embrace Evil; unlocks and scales Dark Magic.

Essence — Rebirth currency awarded by Transcend; unlocks and scales Almightiness.

Evil Perk Point (EPP) — Persistent resource generated during active lives after the first Embrace Evil and spent on permanent age reductions or Essence gain.

Echo — Secondary ability trainer. Four unlock across the reset paths and automatically route to eligible abilities or follow the ordered E-focus queue.

Resonance — Ability whose remembered lifetime peak controls its matching Echo’s training efficiency.

Chronicle — Permanent account record of active game days, largest rebirth awards, recent lives, and all milestone families.

Essence milestone — Permanent reward earned at one of the nine Essence thresholds from 5,000 through 400,000.

Great task — Permanently promoted class or ability with archived normal progress, its own level history, and stronger formulas.

Great item — Permanently converted original possession with increased recurring expense and a stronger effect.

Collapse — Reset that converts deep Essence runs into Dark Matter and opens Darkness progression.

Dark Matter (DM) — Collapse currency tracked as a spendable current balance, a permanent lifetime total, and gross earnings for the current Metaverse run.

Dark Orb — Resource generated by A Miracle and spent on per-run Magic XP, Essence, income, and warp upgrades.

Doctrine — One of five paired Dark Matter choices, each combining a benefit with a drawback until later perks alter the rules.

Dark Ascendancy — Five-class career group unlocked by lifetime Dark Matter.

Metaverse Point (MP) — Currency awarded from gross run Dark Matter and used to configure the next Metaverse run.

Hypercube — Metaverse resource generated during active play and spent on altar ranks.

Altar — Rank-based Hypercube upgrade for generation, Reality Boost timing, Essence, or Dark Matter.

Reality Boost — Activatable Metaverse power that multiplies game speed by five for a limited active duration.

Happiness — A multiplier applied to all class and ability XP.

Maximum level — A recorded task peak used for Touch Eye’s task-specific XP multiplier and potentially retained through Transcend.

Mastery item — A passive class collectible revealed by completing one work tick. Its two always-active effects improve through Copper, Silver, Gold, Platinum, Emerald, and Ruby tiers.

Mastery tier — The highest of Copper, Silver, Gold, Platinum, Emerald, or Ruby earned from a mastery item’s class worked peak. A tier replaces the previous tier’s values rather than adding to them.

Worked peak — The highest level reached while a class was actually being worked. It determines mastery tiers and Empire career score independently of inherited maximum levels.

Miscellaneous possession — Independently toggled Shop entry with a recurring expense and channel multiplier.

Property — The one mutually exclusive possession that multiplies Happiness and determines Empire placement after you occupy it.

Rebirth — A new life through Touch Eye, Embrace Evil, or Transcend, with path-specific permanent rewards and resets.

Career score — Empire crown value equal to class career prestige multiplied by peak worked level squared.

Time warp — Optional speed increase unlocked through progression; actual speed uses a different combination than the sidebar display.

Shop Steward — Post-Transcend helper that charges 10% of class income and recommends a manually applied possession loadout within the remaining budget.